- 11 Nov, 2010 40 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jörg Höhle authored
-
Vitaliy Margolen authored
-
Alexandre Julliard authored
-
Maarten Lankhorst authored
Based on a patch from Vladimir Panteleev
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
Makes directsound switch to silent playback even when no buffers are playing, fixes glitching on starting playback from a stopped buffer.
-
Maarten Lankhorst authored
-
Gustavo Henrique Milaré authored
-
Gustavo Henrique Milaré authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
André Hentschel authored
-
Eryk Wieliczko authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Simply use surface_modify_location() in IWineD3DSurfaceImpl_Map() with WINED3DLOCK_DISCARD. The call to surface_add_dirty_rect() would have taken care of evicting the other locations anyway, but we really shouldn't be touching the location flags directly.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Jaime Rave authored
-
Maarten Lankhorst authored
This fixes IBasicVideo:GetCurrentImage.
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
Accidentally made a worse leak by plugging a smaller one.
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
This will fix the hangs caused by trying to play audio/video files for which the codecs are not enabled in gstreamer.
-
Alexandre Julliard authored
-
Nikolay Sivov authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Austin English authored
-
André Hentschel authored
-
André Hentschel authored
-
Austin Lund authored
-