- 16 Dec, 2008 21 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Lei Zhang authored
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Jacek Caban authored
Spotted by Andrew Talbot.
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Also corrects some related comments.
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
Based on a patch by Maarten Lankhorst.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 Dec, 2008 19 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). This makes it no longer necessary to create a wined3d vertex shader when the d3d8 vertex shader has a NULL function.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexander Nicolaysen Sørnes authored
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Andrew Talbot authored
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Wolfgang Walter authored
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Dylan Smith authored
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Dylan Smith authored
There is no reason for the rich text format parser to need a handle to the window, and even if there were it has a handle to the editor which contains a handle to the window. It is better to remove this considering we need to cut down on the use of window handles to implement windowless richedit controls.
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