- 03 Mar, 2022 1 commit
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 01 Dec, 2021 1 commit
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 15 Oct, 2021 1 commit
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Jan Sikorski authored
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 11 Feb, 2021 1 commit
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Henri Verbeet authored
I.e., those used with wined3d_cs_init_object() and wined3d_cs_destroy_object(). Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 08 Feb, 2021 2 commits
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Jan Sikorski authored
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jan Sikorski authored
This should not change behaviour for d3d9 and earlier, where all formats have sizes that are multiples of 4. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43422Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 12 Dec, 2019 1 commit
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Francois Gouget authored
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 05 Aug, 2019 1 commit
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Henri Verbeet authored
This is never used, since we reject creation of vertex declarations that contain any elements with unsupported formats. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 22 Feb, 2019 1 commit
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 14 Sep, 2018 1 commit
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Henri Verbeet authored
To indicate a format can be used for vertex attributes. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 10 Sep, 2018 1 commit
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Henri Verbeet authored
Note that "byte_count" is 4 for R10G10B10X2_UINT/R10G10B10X2_SNORM, while "attribute_size" is 6. I think 4 is correct. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 27 Aug, 2018 1 commit
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Józef Kucia authored
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 23 Aug, 2018 1 commit
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Józef Kucia authored
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 14 Feb, 2018 1 commit
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 16 Feb, 2017 1 commit
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 12 Dec, 2016 1 commit
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Józef Kucia authored
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 19 Jul, 2016 1 commit
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Józef Kucia authored
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 22 Jun, 2016 1 commit
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 24 May, 2016 1 commit
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 24 Mar, 2015 1 commit
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Henri Verbeet authored
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- 23 Mar, 2015 2 commits
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Henri Verbeet authored
While these won't be used by the shader, they potentially affect the calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
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Henri Verbeet authored
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- 13 Feb, 2015 1 commit
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Henri Verbeet authored
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- 27 May, 2013 1 commit
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Henri Verbeet authored
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- 06 Feb, 2013 1 commit
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Michael Stefaniuc authored
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- 20 Jul, 2012 1 commit
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Henri Verbeet authored
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- 01 Jun, 2012 1 commit
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Francois Gouget authored
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- 19 Jan, 2012 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Nov, 2011 1 commit
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Henri Verbeet authored
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 03 Feb, 2011 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 01 Sep, 2010 1 commit
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Henri Verbeet authored
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- 31 Aug, 2010 1 commit
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Henri Verbeet authored
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- 10 Dec, 2009 1 commit
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Henri Verbeet authored
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- 09 Dec, 2009 1 commit
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Henri Verbeet authored
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- 29 Oct, 2009 1 commit
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Henri Verbeet authored
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- 28 Sep, 2009 1 commit
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Henri Verbeet authored
The situation the code tests for should never happen because either the stateblock will still have a reference to the vertex declaration, or the stateblock itself will be released.
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