- 17 Mar, 2011 7 commits
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Henri Verbeet authored
This happened to work because the field offsets are the same.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Mar, 2011 33 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Alexandre Julliard authored
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Huw Davies authored
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Jacek Caban authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Hans Leidekker authored
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Erich Hoover authored
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Erich Hoover authored
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Andrew Eikum authored
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Andrew Eikum authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This way we get correct behavior if the application has depth and stencil related tests disabled. If we attach the depth stencil GL limits the framebuffer size to the smallest surface, making some parts of the framebuffer inaccessible.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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