- 07 Dec, 2009 40 commits
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Stefan Dösinger authored
This is needed because the window(and thus the GL drawable) might be smaller than the D3D backbuffer. If we waited for the FBO switch until Present is called we'd lose data in the first frame.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is used by the offscreen render target->texture blit code if FBOs are enabled, but FBO_blit is not supported
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Stefan Dösinger authored
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Stefan Dösinger authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
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Hans Leidekker authored
Otherwise we leak the file name and handle when a request is sent again. Found by Valgrind.
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Marcus Meissner authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vincent Povirk authored
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Vincent Povirk authored
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Marcus Meissner authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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André Hentschel authored
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Paul Vriens authored
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Huw Davies authored
Found by Valgrind.
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Nikolay Sivov authored
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Huw Davies authored
Found by Valgrind.
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Huw Davies authored
Found by Valgrind.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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