1. 07 Apr, 2008 10 commits
  2. 04 Apr, 2008 29 commits
  3. 03 Apr, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context. · ddf52dda
      Stefan Dösinger authored
      Mesa has a bug that causes a crash due to a NULL pointer dereference
      with the R200 driver when making a context current that has
      GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by
      making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating
      a context, and reactivates it afterwards. The context manager keeps
      GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D
      blit mode.
      ddf52dda