- 25 Mar, 2014 27 commits
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Markus Weiland authored
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Shuai Meng authored
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Marcus Meissner authored
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Austin English authored
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Michael Müller authored
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Alistair Leslie-Hughes authored
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Vijay Kiran Kamuju authored
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Hans Leidekker authored
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Hans Leidekker authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Thomas Faber authored
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Nikolay Sivov authored
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Piotr Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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- 24 Mar, 2014 13 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Ken Thomases authored
wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
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Ken Thomases authored
This currently only applies to the swapchain backup DC, but it will soon be used for surfaces created using the WGL_WINE_surface extension. Also, there are a couple of cases where ddraw creates private windows and passes them in. It could be extended to those.
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Ken Thomases authored
wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire(). If we had to restore the pixel format then we know it won't be what we need when the app calls into wined3d again. This helps avoid the GetPixelFormat() in context_acquire().
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
If context_set_gl_context() fails, it marks the context as invalid. It still has an HDC, though, and context_update_window() would lose the reference to it.
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Nikolay Sivov authored
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Nikolay Sivov authored
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