- 10 Jul, 2009 40 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Aurimas Fišeras authored
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Alexandre Julliard authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Roderick Colenbrander authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
In general it might not be a bad idea to group GL specific data into a separate struct, but IWineD3DSurfaceImpl is currently the only thing that bothers. It doesn't get it quite right either, since e.g. the PBO isn't in glDescriptor either.
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Henri Verbeet authored
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Henri Verbeet authored
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Rein Klazes authored
Includes some fine tuning to fix a couple of todo's in the tests.
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Paul Vriens authored
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Daniel Nylander authored
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Nikolay Sivov authored
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