- 01 Sep, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Dec, 2009 1 commit
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Henri Verbeet authored
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- 04 Dec, 2009 1 commit
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Henri Verbeet authored
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- 20 Oct, 2009 1 commit
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Henri Verbeet authored
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- 14 Oct, 2009 1 commit
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Stefan Dösinger authored
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- 29 Sep, 2009 1 commit
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Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
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- 16 Sep, 2009 1 commit
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Henri Verbeet authored
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
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- 26 Aug, 2009 1 commit
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Henri Verbeet authored
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
It appears there are some calls to wined3d missing critical sections.
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 19 Feb, 2009 1 commit
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Henri Verbeet authored
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- 16 Jan, 2009 1 commit
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Henri Verbeet authored
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
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- 13 Jan, 2009 1 commit
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Stefan Dösinger authored
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- 04 Nov, 2008 1 commit
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Stefan Dösinger authored
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- 28 Oct, 2008 1 commit
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Henri Verbeet authored
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- 19 Aug, 2008 1 commit
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Stefan Dösinger authored
This is a long-needed cleanup aimed at removing the ddraw_primary, ddraw_window, ddraw_width and ddraw_height members from IWineD3DDeviceImpl, which just do not belong there. Destination window and screen handling is supposed to be done by swapchains.
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- 03 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 22 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 16 Feb, 2007 1 commit
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H. Verbeet authored
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- 18 Dec, 2006 2 commits
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Markus Amsler authored
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Markus Amsler authored
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- 30 Nov, 2006 2 commits
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Markus Amsler authored
This reverts commit 478a414e.
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Markus Amsler authored
This reverts commit f84f687e.
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- 22 Nov, 2006 2 commits
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Markus Amsler authored
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Markus Amsler authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 30 May, 2006 1 commit
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Vitaliy Margolen authored
Allow some objects to have no parent device. Tighten refcount tests and test refound decrement on Release.
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- 24 May, 2006 1 commit
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Stefan Dösinger authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 04 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 03 Apr, 2006 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 09 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 14 Nov, 2005 1 commit
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Oliver Stieber authored
show that windows doesn't set the result to NULL on error.
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