1. 01 Sep, 2010 2 commits
  2. 21 Dec, 2009 1 commit
  3. 04 Dec, 2009 1 commit
  4. 20 Oct, 2009 1 commit
  5. 14 Oct, 2009 1 commit
  6. 29 Sep, 2009 1 commit
  7. 16 Sep, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. · a5214c30
      Henri Verbeet authored
      This prevents for example a d3d9 depth stencil from being destroyed when it
      has no external references but is still in use by the device/stateblock. A
      nice side effect is that it simplifies handling of "implicit" surfaces like
      the frontbuffer and backbuffers, as well as the forwarding of reference counts
      for surfaces that are part of a texture.
      a5214c30
  8. 26 Aug, 2009 1 commit
  9. 23 Mar, 2009 1 commit
  10. 20 Feb, 2009 1 commit
  11. 19 Feb, 2009 1 commit
  12. 16 Jan, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Add an IWineD3DDeviceParent interface. · a966293f
      Henri Verbeet authored
      Other than being a bit nicer than passing function pointers all over the
      place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
      its surfaces are constructed in d3d10core, which makes it impractical for dxgi
      to pass the appropriate function pointers.
      a966293f
  13. 13 Jan, 2009 1 commit
  14. 04 Nov, 2008 1 commit
  15. 28 Oct, 2008 1 commit
  16. 19 Aug, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Use a swapchain for GDI surfaces. · e178ddd9
      Stefan Dösinger authored
      This is a long-needed cleanup aimed at removing the ddraw_primary,
      ddraw_window, ddraw_width and ddraw_height members from
      IWineD3DDeviceImpl, which just do not belong there.  Destination
      window and screen handling is supposed to be done by swapchains.
      e178ddd9
  17. 03 Mar, 2008 1 commit
  18. 22 Jun, 2007 1 commit
  19. 16 Feb, 2007 1 commit
  20. 18 Dec, 2006 2 commits
  21. 30 Nov, 2006 2 commits
  22. 22 Nov, 2006 2 commits
  23. 10 Oct, 2006 1 commit
  24. 10 Jun, 2006 1 commit
  25. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d9: Fix QueryInterface. · 34e2e2bd
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      34e2e2bd
  26. 30 May, 2006 1 commit
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  30. 04 Apr, 2006 1 commit
  31. 03 Apr, 2006 2 commits
  32. 28 Mar, 2006 1 commit
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  35. 14 Nov, 2005 1 commit