- 02 Sep, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 25 Mar, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 03 Mar, 2008 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 21 Aug, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 18 Jun, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 18 Apr, 2007 1 commit
-
-
Stefan Dösinger authored
Instead of creating a converted declaration each time SetFVF is called, exactly one declaration is created for each FVF(on demand) and stored for the lifetime of the device. This avoids memory leaks and makes keeping track of converted declarations easier. Wether a declaration is converted from a fvf or not is now a static information inside the declaration. Those declarations are not destroyed in VertexDeclaration::Release, they stay for the lifetime of the device. This keeps us free from tracking the declaration through stateblocks
-
- 17 Apr, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 16 Apr, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 19 Mar, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 16 Feb, 2007 1 commit
-
-
H. Verbeet authored
-
- 15 Jan, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 12 Jan, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 04 Jan, 2007 1 commit
-
-
Andrew Talbot authored
-
- 20 Dec, 2006 1 commit
-
-
Chris Robinson authored
-
- 18 Dec, 2006 4 commits
-
-
Markus Amsler authored
-
Markus Amsler authored
-
Markus Amsler authored
-
Markus Amsler authored
-
- 06 Dec, 2006 1 commit
-
-
Markus Amsler authored
-
- 04 Dec, 2006 1 commit
-
-
Markus Amsler authored
-
- 10 Oct, 2006 1 commit
-
-
H. Verbeet authored
-
- 10 Jun, 2006 1 commit
-
-
Alexandre Julliard authored
-
- 07 Jun, 2006 1 commit
-
-
H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
-
- 30 May, 2006 1 commit
-
-
Vitaliy Margolen authored
Allow some objects to have no parent device. Tighten refcount tests and test refound decrement on Release.
-
- 23 May, 2006 1 commit
-
-
Jonathan Ernst authored
-
- 19 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 13 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 03 Apr, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 28 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 27 Mar, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 10 Nov, 2005 1 commit
-
-
Francois Gouget authored
-
- 23 Aug, 2005 1 commit
-
-
Oliver Stieber authored
-
- 23 Jun, 2005 1 commit
-
-
Oliver Stieber authored
-
- 17 Jun, 2005 1 commit
-
-
Oliver Stieber authored
easier for wined3d to support additional versions of Direct3D.
-
- 27 May, 2005 1 commit
-
-
Dmitry Timoshkov authored
-
- 29 Mar, 2005 1 commit
-
-
Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
-
- 28 Jan, 2005 1 commit
-
-
Raphael Junqueira authored
- minimal impl for SetRenderTarget and CreateQuery (needed to get some samples working) - remove no longer needed #undef GL_VERSION_1_4
-
- 24 Jan, 2005 1 commit
-
-
Paul Vriens authored
- store the result of the Interlocked functions and use only this.
-
- 18 Jan, 2005 1 commit
-
-
Jason Edmeades authored
- Only prototype the interfaces which are subclassed (I overdid it last time!). - Implement Get/Set Texture and GetBackBuffer, plus device's GetDisplayMode / GetDeviceCaps. - Make some of the d3d9 skeleton code issue fixme's to highlight code which hasn't been migrated yet. - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack corruption in demos.
-