1. 02 Sep, 2008 1 commit
  2. 25 Mar, 2008 1 commit
  3. 03 Mar, 2008 2 commits
  4. 21 Aug, 2007 1 commit
  5. 18 Jun, 2007 1 commit
  6. 18 Apr, 2007 1 commit
    • Stefan Dösinger's avatar
      d3d9: Rework the converted vertex declaration management. · 725f4bfe
      Stefan Dösinger authored
      Instead of creating a converted declaration each time SetFVF is
      called, exactly one declaration is created for each FVF(on demand) and
      stored for the lifetime of the device. This avoids memory leaks and
      makes keeping track of converted declarations easier. Wether a
      declaration is converted from a fvf or not is now a static information
      inside the declaration. Those declarations are not destroyed in
      VertexDeclaration::Release, they stay for the lifetime of the
      device. This keeps us free from tracking the declaration through
      stateblocks
      725f4bfe
  7. 17 Apr, 2007 1 commit
  8. 16 Apr, 2007 1 commit
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  10. 16 Feb, 2007 1 commit
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  13. 04 Jan, 2007 1 commit
  14. 20 Dec, 2006 1 commit
  15. 18 Dec, 2006 4 commits
  16. 06 Dec, 2006 1 commit
  17. 04 Dec, 2006 1 commit
  18. 10 Oct, 2006 1 commit
  19. 10 Jun, 2006 1 commit
  20. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d9: Fix QueryInterface. · 34e2e2bd
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      34e2e2bd
  21. 30 May, 2006 1 commit
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  25. 03 Apr, 2006 1 commit
  26. 28 Mar, 2006 1 commit
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  28. 10 Nov, 2005 1 commit
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  30. 23 Jun, 2005 1 commit
  31. 17 Jun, 2005 1 commit
  32. 27 May, 2005 1 commit
  33. 29 Mar, 2005 1 commit
    • Oliver Stieber's avatar
      - Volume now inherits Resource. This isn't the way Microsoft implements · 67f2ad45
      Oliver Stieber authored
        the interface but it is more correct way (Microsoft even have a
        resource type of volume).
      - Moved usage, format, allocatedMemory and size onto the resource
        class structure.
      - Refactored Preload for classes that inherit BaseTexture, preload now
        binds the texture instead of bind texture calling preload, bindTexture
        allocated a glTexture if there isn't one.
      - Added two new class static members BaseTexture_CleanUp and
        Resource_CleanUp that should be called by classes that implement
        BaseTexture or Resource.
      67f2ad45
  34. 28 Jan, 2005 1 commit
  35. 24 Jan, 2005 1 commit
  36. 18 Jan, 2005 1 commit
    • Jason Edmeades's avatar
      - Handle failures to allocate storage more gracefully. · 33025b20
      Jason Edmeades authored
      - Only prototype the interfaces which are subclassed (I overdid it
        last time!).
      - Implement Get/Set Texture and GetBackBuffer, plus device's
        GetDisplayMode / GetDeviceCaps.
      - Make some of the d3d9 skeleton code issue fixme's to highlight code
        which hasn't been migrated yet.
      - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
        corruption in demos.
      33025b20