- 17 Feb, 2024 12 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
With headers from Zycore version 1.5.0.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 16 Feb, 2024 28 commits
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Alex Henrie authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55282
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Daniel Lehman authored
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Paul Gofman authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Fixes regressions caused by a38e0563.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
It never changes.
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Zebediah Figura authored
wined3d/arb: Move fragment program compilation from fragment_prog_arbfp() to arbfp_apply_draw_state().
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Zebediah Figura authored
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Zebediah Figura authored
Rename to *_apply_draw_state() per Henri's suggestion.
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Zebediah Figura authored
Analogous to shader_disable(). We'd like to pass a wined3d_state pointer to fp_enable() to let it handle actually compiling the fragment pipeline, which doesn't mesh well conceptually with its use in shader_disable().
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Zebediah Figura authored
Analogous to shader_disable(). We'd like to pass a wined3d_state pointer to vp_enable() to let it handle actually compiling the vertex pipeline, which doesn't mesh well conceptually with its use in shader_disable().
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