- 26 Aug, 2015 7 commits
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Martin Storsjo authored
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Martin Storsjo authored
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Martin Storsjo authored
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Martin Storsjo authored
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Martin Storsjo authored
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Martin Storsjo authored
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Daniel Lehman authored
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- 25 Aug, 2015 27 commits
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Henri Verbeet authored
d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity).
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Henri Verbeet authored
Mostly just for consistency with other D3D code.
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Henri Verbeet authored
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Henri Verbeet authored
d3d11_1.h includes d3d11.h, which includes d3d10_1.h.
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Henri Verbeet authored
d3d11.h includes d3d10_1.h, which includes d3d10.h.
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Jacek Caban authored
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Jacek Caban authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Zhenbo Li authored
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Zhenbo Li authored
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Zhenbo Li authored
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Zhenbo Li authored
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Stefan Dösinger authored
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Martin Storsjo authored
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Michael Müller authored
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Sebastian Lackner authored
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Daniel Lehman authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Bruno Jesus authored
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- 24 Aug, 2015 6 commits
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This brute force tests all values in 4, 5, 6 and 8 bit channels.
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