- 01 Sep, 2010 1 commit
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Henri Verbeet authored
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- 24 Aug, 2010 1 commit
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Henri Verbeet authored
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- 17 Nov, 2009 1 commit
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Henri Verbeet authored
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- 19 Oct, 2009 1 commit
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Henri Verbeet authored
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- 25 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 23 Sep, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
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- 27 Mar, 2009 2 commits
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Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
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Henri Verbeet authored
Wined3d doesn't need it since it already has the element count.
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
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- 28 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 07 Jan, 2008 1 commit
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Alexandre Julliard authored
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- 05 Nov, 2007 1 commit
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Stefan Dösinger authored
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- 08 Mar, 2007 1 commit
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H. Verbeet authored
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- 14 Feb, 2007 4 commits
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Alexandre Julliard authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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