- 01 Sep, 2014 24 commits
-
-
Austin English authored
-
Austin English authored
-
Hans Leidekker authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Akihiro Sagawa authored
-
Akihiro Sagawa authored
-
Akihiro Sagawa authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Jacek Caban authored
-
YongHao Hu authored
-
Qian Hong authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
At some point we'll probably want to switch to using state objects inside wined3d, although that would require some changes to the other users of wined3d as well.
-
Henri Verbeet authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Nikolay Sivov authored
-
- 29 Aug, 2014 6 commits
-
-
Nikolay Sivov authored
-
Aric Stewart authored
-
Nikolay Sivov authored
-
Austin English authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
- 28 Aug, 2014 5 commits
-
-
Shuai Meng authored
-
Shuai Meng authored
-
Nikolay Sivov authored
-
Matteo Bruni authored
-
Matteo Bruni authored
Fixes a bunch of graphic glitches in WildStar on Nvidia.
-
- 27 Aug, 2014 5 commits
-
-
Matteo Bruni authored
They should be generally supported by the existing code. Specific missing format conversions are caught and reported by D3DXLoadSurfaceFromMemory(), which is called directly or indirectly from here.
-
Matteo Bruni authored
-
Nikolay Sivov authored
-
Zhenbo Li authored
-
Indrek Altpere authored
-