- 16 Dec, 2008 30 commits
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Alexander Morozov authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
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Dylan Smith authored
The RichEditWndProc_common function is big enough already by handling all the window messages, so moving code to handle a message to its own function makes the code more readable.
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Jeremy Drake authored
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Michael Stefaniuc authored
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Hans Leidekker authored
Adds a binary resource that consists of the string "Wine placeholder BINK resource" padded with zeroes.
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Lei Zhang authored
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Jacek Caban authored
Spotted by Andrew Talbot.
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Also corrects some related comments.
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
Based on a patch by Maarten Lankhorst.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 Dec, 2008 10 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). This makes it no longer necessary to create a wined3d vertex shader when the d3d8 vertex shader has a NULL function.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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