- 24 Feb, 2014 24 commits
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Marcus Meissner authored
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Nikolay Sivov authored
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Nikolay Sivov authored
Spotted by Austin English.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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- 22 Feb, 2014 16 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4, resend).
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Ken Thomases authored
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Ken Thomases authored
wined3d: Make context_update_window() just mark the GL context as needing to be set rather than setting it.
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Ken Thomases authored
The new needs_set flag can be cleared after it's been heeded whereas restore_ctx must not be cleared until the context has been released back to level 0.
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Ken Thomases authored
It calls context_set_gl_context() just after and that starts with a call to context_set_pixel_format(). Also, context_update_window() didn't do the right thing (fall back to swapchain backup DC) if context_set_pixel_format() fails.
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Ken Thomases authored
wined3d: Call context_enter() before context_update_window() so it records the proper restore state.
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Bruno Jesus authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Hans Leidekker authored
Spotted by Aric Stewart.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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