- 07 Dec, 2009 40 commits
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Paul Chitescu authored
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Paul Chitescu authored
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Maarten Lankhorst authored
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Huw Davies authored
Found by Valgrind.
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by ff92e6eb.
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Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by 3cedef2f.
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Stefan Dösinger authored
This is needed because the window(and thus the GL drawable) might be smaller than the D3D backbuffer. If we waited for the FBO switch until Present is called we'd lose data in the first frame.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is used by the offscreen render target->texture blit code if FBOs are enabled, but FBO_blit is not supported
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Stefan Dösinger authored
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Stefan Dösinger authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
Found by Valgrind.
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Hans Leidekker authored
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Hans Leidekker authored
Otherwise we leak the file name and handle when a request is sent again. Found by Valgrind.
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Marcus Meissner authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vincent Povirk authored
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Vincent Povirk authored
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Marcus Meissner authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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André Hentschel authored
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