1. 19 Oct, 2009 1 commit
  2. 16 Sep, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. · a5214c30
      Henri Verbeet authored
      This prevents for example a d3d9 depth stencil from being destroyed when it
      has no external references but is still in use by the device/stateblock. A
      nice side effect is that it simplifies handling of "implicit" surfaces like
      the frontbuffer and backbuffers, as well as the forwarding of reference counts
      for surfaces that are part of a texture.
      a5214c30
  3. 25 Aug, 2009 2 commits
    • Henri Verbeet's avatar
      d3d8: Use a wined3d cs for wined3d locking. · f9c791f9
      Henri Verbeet authored
      We will need this for d3d10, where both dxgi and d3d10core are making wined3d
      calls. Right now d3d8/d3d9 also use this to protect their own data, but
      eventually we should push this down into wined3d itself and use something a
      bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
      upload in some thread should block all of wined3d.
      f9c791f9
    • Henri Verbeet's avatar
      d3d8: Remove stray tabs. · 4d1379f6
      Henri Verbeet authored
      4d1379f6
  4. 07 Aug, 2009 2 commits
  5. 07 Jul, 2009 1 commit
  6. 27 Apr, 2009 1 commit
  7. 08 Apr, 2009 1 commit
  8. 23 Mar, 2009 1 commit
  9. 10 Mar, 2009 1 commit
  10. 20 Feb, 2009 1 commit
  11. 16 Jan, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Add an IWineD3DDeviceParent interface. · a966293f
      Henri Verbeet authored
      Other than being a bit nicer than passing function pointers all over the
      place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
      its surfaces are constructed in d3d10core, which makes it impractical for dxgi
      to pass the appropriate function pointers.
      a966293f
  12. 03 Nov, 2008 1 commit
  13. 02 Sep, 2008 1 commit
  14. 27 Mar, 2008 2 commits
  15. 25 Mar, 2008 1 commit
  16. 21 Jun, 2007 1 commit
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  19. 16 Feb, 2007 1 commit
  20. 29 Dec, 2006 1 commit
  21. 18 Dec, 2006 2 commits
  22. 06 Dec, 2006 2 commits
  23. 04 Dec, 2006 1 commit
  24. 10 Oct, 2006 1 commit
  25. 28 Aug, 2006 1 commit
  26. 07 Jul, 2006 1 commit
  27. 10 Jun, 2006 1 commit
  28. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  29. 23 May, 2006 1 commit
  30. 19 Apr, 2006 1 commit
  31. 13 Apr, 2006 1 commit
  32. 03 Apr, 2006 1 commit
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  35. 28 Feb, 2006 1 commit