- 18 Jun, 2013 2 commits
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Dmitry Timoshkov authored
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Bruno Jesus authored
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- 17 Jun, 2013 20 commits
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Nikolay Sivov authored
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Aric Stewart authored
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Alistair Leslie-Hughes authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rico Schüller authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself.
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Bernhard Übelacker authored
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Dmitry Timoshkov authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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- 14 Jun, 2013 18 commits
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Alexandre Julliard authored
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Akihiro Sagawa authored
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Jacek Caban authored
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Karol Herbst authored
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Maxime Lombard authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
This also avoids a fallback to drawStridedSlow().
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Henri Verbeet authored
None of the code in there should be needed for the GLSL vertex pipe, and the "untracked materials" counter in particular will trigger an unnecessary fallback to drawStridedSlow().
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