- 19 Nov, 2014 1 commit
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Sebastian Lackner authored
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- 18 Nov, 2014 29 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Caron Wills authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Vincent Povirk authored
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Bruno Jesus authored
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- 17 Nov, 2014 10 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
In SM4 shaders the condition is likely to be an integer instead of a bool uniform like in SM3.
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Henri Verbeet authored
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Henri Verbeet authored
D3DPRESENT_BACK_BUFFER_MAX doesn't exist at all and D3DPRESENT_BACK_BUFFERS_MAX is in d3d9.h.
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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