- 19 Apr, 2010 17 commits
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Kai Blin authored
In the current code NTLMv2 is used when talking about second generation NTLM crypto algorithms. Most other publiations call this NTLM2, and use NTLMv2 to describe a different crypto handshake that can be used by either NTLM1 or NTLM2 crypto.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Davide Pizzetti authored
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Davide Pizzetti authored
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Davide Pizzetti authored
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Davide Pizzetti authored
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Davide Pizzetti authored
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Davide Pizzetti authored
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Michael Stefaniuc authored
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Vincent Povirk authored
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Vincent Povirk authored
Mono calls GdipMeasureString with a height so large that rounding and converting it to an integer gives a negative result.
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Vincent Povirk authored
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Austin English authored
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- 16 Apr, 2010 23 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Nikolay Sivov authored
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Henri Verbeet authored
This fixes a regression introduced by 10f58c14.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Maarten Lankhorst authored
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Joel Holdsworth authored
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Joel Holdsworth authored
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Joel Holdsworth authored
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Dmitry Timoshkov authored
This patch should fix the regression(s) caused by my recent button painting patches. The problem was that DrawFrameControl() was modifying the rectangle, and one of my patches stopped calling DrawFrameControl() in case of ODA_FOCUS action, so drawing an entire button and only focus started to differ, which was hidden by the custom clipping (that was removed by my last patch).
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Nikolay Sivov authored
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Jörg Höhle authored
MSDN says the contrary.
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Roderick Colenbrander authored
wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date. D3D10_CAPABLE should work on any AMD OpenGL 3.0 driver (those came out in september 2008) and on OSX 10.5 and up.
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Roderick Colenbrander authored
wined3d: Separate AMD Radeon HD2300 from other HD2xxx/HD3xxx GPUs since it is D3D9 instead of D3D10.
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Piotr Caban authored
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Piotr Caban authored
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Vincent Povirk authored
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