- 17 May, 2011 1 commit
-
-
Henri Verbeet authored
-
- 11 May, 2011 1 commit
-
-
Henri Verbeet authored
-
- 25 Apr, 2011 1 commit
-
-
Michael Stefaniuc authored
-
- 03 Feb, 2011 1 commit
-
-
Henri Verbeet authored
-
- 01 Sep, 2010 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 24 Aug, 2010 1 commit
-
-
Henri Verbeet authored
-
- 04 Dec, 2009 1 commit
-
-
Henri Verbeet authored
-
- 22 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 20 Oct, 2009 1 commit
-
-
Henri Verbeet authored
-
- 29 Sep, 2009 1 commit
-
-
Allan Tong authored
Releasing the device earlier may cause the underlying wineD3D device to be freed before the child object has had a chance to clean up.
-
- 25 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 23 Sep, 2009 2 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 22 Sep, 2009 1 commit
-
-
Henri Verbeet authored
-
- 28 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 26 Aug, 2009 1 commit
-
-
Henri Verbeet authored
-
- 27 Mar, 2009 2 commits
-
-
Henri Verbeet authored
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave that for a different patch to fix though.
-
Henri Verbeet authored
Wined3d doesn't need it since it already has the element count.
-
- 29 Dec, 2008 1 commit
-
-
Chris Robinson authored
-
- 04 Nov, 2008 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 26 Aug, 2008 1 commit
-
-
Stefan Dösinger authored
There is room for 8 texture coordinates, not just 4.
-
- 03 Mar, 2008 1 commit
-
-
Stefan Dösinger authored
-
- 15 Feb, 2008 1 commit
-
-
Andrew Talbot authored
-
- 07 Jan, 2008 1 commit
-
-
Alexandre Julliard authored
-
- 21 Dec, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 25 Jun, 2007 1 commit
-
-
Stefan Dösinger authored
-
- 18 Apr, 2007 1 commit
-
-
Stefan Dösinger authored
Instead of creating a converted declaration each time SetFVF is called, exactly one declaration is created for each FVF(on demand) and stored for the lifetime of the device. This avoids memory leaks and makes keeping track of converted declarations easier. Wether a declaration is converted from a fvf or not is now a static information inside the declaration. Those declarations are not destroyed in VertexDeclaration::Release, they stay for the lifetime of the device. This keeps us free from tracking the declaration through stateblocks
-
- 12 Apr, 2007 2 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
- 26 Feb, 2007 1 commit
-
-
H. Verbeet authored
-
- 14 Feb, 2007 2 commits
-
-
Stefan Dösinger authored
-
H. Verbeet authored
-
- 01 Dec, 2006 1 commit
-
-
Markus Amsler authored
-
- 10 Oct, 2006 1 commit
-
-
H. Verbeet authored
-
- 05 Oct, 2006 2 commits
-
-
Francois Gouget authored
-
Karsten Elfenbein authored
-
- 28 Jul, 2006 1 commit
-
-
Michael Stefaniuc authored
-
- 06 Jul, 2006 1 commit
-
-
Ivan Gyurdiev authored
-