- 01 Mar, 2024 24 commits
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Henri Verbeet authored
Much like we do in shader_spirv_find_graphics_program_variant_vk() for shader_spirv_compile_shader(). When compiling an Aon9 shader, "shader->byte_code" points to the DXBC container, while "shader->function" points to the contained d3dbc shader.
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Rémi Bernon authored
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Rémi Bernon authored
This enables advanced color conversion in all cases, and thus allows NV12 -> RGB32 conversion even when MF_SOURCE_READER_ENABLE_ADVANCED_VIDEO_PROCESSING is not set. This should be harmless and makes the code simpler as we can simply append a VideoProcessor transform in all cases. The tests todos is tweaked to reflect cases where a single processor is used, which outputs slightly different attributes to when it is connected to an upstream decoder. Ultimately we could try to match native here, but it shouldn't matter too much in the meantime.
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Daniel Lehman authored
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Aurimas Fišeras authored
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- 29 Feb, 2024 16 commits
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Paul Gofman authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
To avoid conflict with handle mapping macros.
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Jacek Caban authored
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Jacek Caban authored
The new spec uses length attribute for some static arrays. Change is_dynamic_array to account account for that. Eventually we could use the new information to improve conversion thunks.
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Noah Berner authored
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Daniel Lehman authored
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Daniel Lehman authored
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Zebediah Figura authored
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