- 11 Sep, 2008 4 commits
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Paul Vriens authored
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Paul Vriens authored
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Dmitry Timoshkov authored
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Hirofumi Katayama authored
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- 10 Sep, 2008 36 commits
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Rob Shearman authored
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Rob Shearman authored
Add a test for this behaviour.
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Kai Blin authored
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Kai Blin authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The render target should be left alone if the render target argument is NULL. WineD3D calls should be done inside the critical section.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Turns out the original fix was correct for fixed function, but for the wrong reason. The shader path was already correct. This fixes a regresssion introduced by 932e95c1.
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Kai Blin authored
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Kai Blin authored
It seems that with Win2k3, the meaning of SO_REUSEADDR got closer to BSD semantics. This is nice, as it allows us to finally work like some version of Windows here.
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Jeff Zaroyko authored
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Alexander Nicolaysen Sørnes authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Jeff Zaroyko authored
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Juan Lang authored
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Alexander Dorofeyev authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Marcus Meissner authored
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Rob Shearman authored
Currently, stdole2.tlb isn't generated correctly and causes "<failed>" to appear instead of "FontEvents" in the IFontEventsDisp typedef when viewed with oleview. The problem is that the typedef should just generate a VT_USERDEFINED record, but ends up generating a VT_PTR -> VT_USERDEFINED. So remove the extra writing of VT_PTR entries. Fix the skipped pointers checks in encode_type and encode_type to specifically detect VT_UNKNOWN and VT_DISPATCH types which don't need one level of pointers, whereas interfaces encoded as VT_USERDEFINED do.
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Austin English authored
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Andrew Talbot authored
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Juan Lang authored
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Juan Lang authored
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