- 27 Aug, 2012 1 commit
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Jacek Caban authored
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- 23 May, 2012 1 commit
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Henri Verbeet authored
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- 21 May, 2012 1 commit
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Henri Verbeet authored
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- 13 Apr, 2012 1 commit
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Henri Verbeet authored
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- 15 Mar, 2012 1 commit
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Henri Verbeet authored
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- 18 Jan, 2012 1 commit
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Henri Verbeet authored
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- 11 Jan, 2012 1 commit
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Henri Verbeet authored
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- 07 Dec, 2011 1 commit
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Henri Verbeet authored
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- 06 Dec, 2011 1 commit
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Henri Verbeet authored
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- 23 Jun, 2011 1 commit
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Henri Verbeet authored
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- 17 May, 2011 1 commit
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Henri Verbeet authored
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- 11 May, 2011 1 commit
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Henri Verbeet authored
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- 15 Apr, 2011 1 commit
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Henri Verbeet authored
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- 11 Mar, 2011 1 commit
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Henri Verbeet authored
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- 09 Mar, 2011 1 commit
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Henri Verbeet authored
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- 31 Jan, 2011 1 commit
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Michael Stefaniuc authored
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- 26 Jan, 2011 1 commit
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Henri Verbeet authored
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- 14 Oct, 2010 1 commit
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Henri Verbeet authored
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- 08 Sep, 2010 1 commit
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Henri Verbeet authored
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- 01 Sep, 2010 1 commit
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Henri Verbeet authored
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- 24 Aug, 2010 1 commit
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Henri Verbeet authored
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- 09 Dec, 2009 1 commit
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Henri Verbeet authored
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- 19 Oct, 2009 1 commit
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Henri Verbeet authored
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- 16 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
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- 09 Jun, 2009 1 commit
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Henri Verbeet authored
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- 20 Feb, 2009 1 commit
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Henri Verbeet authored
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- 16 Jan, 2009 1 commit
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Henri Verbeet authored
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
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- 05 Dec, 2007 1 commit
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Andrew Talbot authored
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- 13 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 18 Dec, 2006 1 commit
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Markus Amsler authored
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- 06 Dec, 2006 1 commit
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Markus Amsler authored
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- 04 Dec, 2006 1 commit
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Markus Amsler authored
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- 09 Nov, 2006 1 commit
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Markus Amsler authored
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- 27 Oct, 2006 1 commit
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Andrew Talbot authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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