- 08 Sep, 2020 6 commits
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Found when debugging the "inf2cat" tool from the Windows 10 DDK. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 07 Sep, 2020 23 commits
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Paul Gofman authored
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Martin Storsjo authored
Make sure to restore sp from fp for CR == 3. Fix unwinding of partial prologues/epilogues - the previous logic had an off-by-one for the pos/skip handling; fix a few more corner cases with odd number of saved registers. Functions with the H flag set (saving x0-x7 on the stack) should be considred having 4 nops (for the instructions saving the registers) in the prologue for unwind purposes. When unwinding through a partial epilogue, the same 4 nops should also be considered to be there (even though no sane epilogue would restore the registers there) based on how windows handles partial epilogue unwinding in those cases. Uncomment prologue/epilogue cases in an existing test and add tests for many more cases. Signed-off-by: Martin Storsjo <martin@martin.st> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Eric Wheeler authored
Selected column should be using different background color, this patch does not implement this. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Arkadiusz Hiler authored
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Arkadiusz Hiler authored
Looks like they are just cdecl wrappers around stdcall EnterCriticalSection() and LeaveCriticalSection(). The game TRON 2.0 was crashing on the stubs. Now it makes it a bit further. Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com> Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Derek Lesho authored
Signed-off-by: Derek Lesho <dlesho@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Derek Lesho authored
Signed-off-by: Derek Lesho <dlesho@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Derek Lesho authored
Signed-off-by: Derek Lesho <dlesho@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Derek Lesho authored
Signed-off-by: Derek Lesho <dlesho@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Derek Lesho authored
Signed-off-by: Derek Lesho <dlesho@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Akihiro Sagawa authored
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jacek Caban authored
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Interfaces are going to reference each other across namespaces, so this implements a type lookup with the full name. It supports the following idl syntax in WinRT mode: #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "wtypes.idl"; namespace Windows { namespace Foo { [object] interface IFoo {} } namespace Bar { [object] interface IBar { HRESULT DoBar([in] Windows.Foo.IFoo *foo); } } } That was previously failing to parse the Windows.Foo.IFoo part and to lookup the corresponding type. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
This fixes WinRT interface generation where only simple names were used instead of the C interface names. With the previous sample idl: #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "wtypes.idl"; namespace Windows { [object] interface IFoo {} [object] interface IBar { HRESULT DoBar([in] IFoo *foo); } } $ widl -o windows.foo.h windows.foo.idl Generated file diff before/after: diff --git a/windows.foo.h b/windows.foo.h index 3790dc7..65151cb 100644 --- a/windows.foo.h +++ b/windows.foo.h @@ -123,7 +123,7 @@ typedef struct __x_ABI_CWindows_CIBarVtbl { /*** IBar methods ***/ HRESULT (STDMETHODCALLTYPE *DoBar)( __x_ABI_CWindows_CIBar *This, - IFoo *foo); + __x_ABI_CWindows_CIFoo *foo); END_INTERFACE } __x_ABI_CWindows_CIBarVtbl; @@ -138,7 +138,7 @@ interface __x_ABI_CWindows_CIBar { #define __x_ABI_CWindows_CIBar_DoBar(This,foo) (This)->lpVtbl->DoBar(This,foo) #else /*** IBar methods ***/ -static FORCEINLINE HRESULT __x_ABI_CWindows_CIBar_DoBar(__x_ABI_CWindows_CIBar* This,IFoo *foo) { +static FORCEINLINE HRESULT __x_ABI_CWindows_CIBar_DoBar(__x_ABI_CWindows_CIBar* This,__x_ABI_CWindows_CIFoo *foo) { return This->lpVtbl->DoBar(This,foo); } #endif Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Rémi Bernon authored
Fixes the following error with this sample idl: #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "wtypes.idl"; namespace Windows { [object] interface IFoo {} [object] interface IBar { HRESULT DoBar([in] IFoo *foo); } } $ widl -o windows.foo.h windows.foo.idl windows.foo.idl:13: error: type 'IFoo' not found Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Esme Povirk authored
Signed-off-by: Esme Povirk <esme@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zebediah Figura authored
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 04 Sep, 2020 11 commits
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Rémi Bernon authored
The messages are in flight, the state will be updated eventually in the order they are received by the desktop thread, we shouldn't have to wait. If the clipping window gets overwritten, it will also receive a message from the desktop thread, which is sent asynchronously already. Call of Duty: WWII calls ClipCursor in a loop on startup while the foreground thread is stalled and the messages sometimes pile up. The recursive message processing that SendMessageW induces can then cause stack overflows. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49643Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Nikolay Sivov authored
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Jiajin Cui authored
Signed-off-by: Jiajin Cui <cuijiajin@uniontech.com> Signed-off-by: Esme Povirk <esme@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Martin Storsjo authored
This fixes unwinding through RtlRaiseException and call_consolidate_callback in PE builds. Adjust the call_consolidate_callback function to store the whole context on the stack, and use the seh "context" opcode for unwinding to that context instead of the parent. Adjust the dwarf escape codes for reading from the context on the stack. Signed-off-by: Martin Storsjo <martin@martin.st> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
This is needed so e.g. vbscript can display message boxes when used from the script control. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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