- 08 Jan, 2019 1 commit
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Henri Verbeet authored
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 27 Jan, 2014 1 commit
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Stefan Dösinger authored
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- 26 Sep, 2013 1 commit
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Michael Stefaniuc authored
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- 20 Jan, 2012 1 commit
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Alexandre Julliard authored
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- 27 Oct, 2011 1 commit
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Michael Stefaniuc authored
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- 08 Sep, 2010 1 commit
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Roderick Colenbrander authored
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- 11 May, 2007 1 commit
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Stefan Dösinger authored
Also adds a test for ddraw, d3d8 and d3d9.
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- 09 Nov, 2006 1 commit
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Francois Gouget authored
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- 07 Nov, 2006 1 commit
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Francois Gouget authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 08 Dec, 2005 1 commit
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H. Verbeet authored
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- 26 Jul, 2005 1 commit
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Alexandre Julliard authored
duplicate typedefs.
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- 05 Oct, 2004 1 commit
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Alexandre Julliard authored
the interfaces explicitly instead.
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- 04 Oct, 2004 1 commit
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Francois Gouget authored
Duplicate and adapt the COM access macros so they also work in C++. Fix the IDirectPlayX access macros.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 28 Aug, 2003 1 commit
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Dimitrie O. Paun authored
directives in our .h files. This should avoid some potentially nasty surprises for Winelib apps.
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- 08 Jul, 2003 1 commit
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Raphael Junqueira authored
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- 01 Jul, 2003 1 commit
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Raphael Junqueira authored
- a lot of stubs for d3d9.dll
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- 13 Apr, 2003 1 commit
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Christian Costa authored
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- 11 Apr, 2003 1 commit
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Alexandre Julliard authored
both an xxx_METHODS and an xxx_IMETHODS macro.
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- 10 Apr, 2003 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
using Microsoft's STDMETHOD macros instead of the Wine-specific ICOM_METHOD ones.
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- 02 Jan, 2003 1 commit
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Raphael Junqueira authored
- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 25 Oct, 2002 1 commit
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Jason Edmeades authored
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- 12 Sep, 2002 1 commit
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Jason Edmeades authored
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