1. 03 Aug, 2015 10 commits
  2. 31 Jul, 2015 28 commits
  3. 30 Jul, 2015 2 commits
    • Stefan Dösinger's avatar
      d3d9/tests: Add a depth bias test. · 571462c6
      Stefan Dösinger authored
      571462c6
    • Stefan Dösinger's avatar
      wined3d: Try to detect the polygon offset scale value. · 34d8b987
      Stefan Dösinger authored
      FEAR draws the same geometry twice, the second time using zfunc=equal.
      In both cases it sets a huge depth bias of -0.5, presumably to get
      better precision for the fragile Z comparison. The GL polygon offset we
      set ends up being so large that it pulls the geometry into the negative
      Z range. It isn't clipped (or no longer, older NV drivers probably had a
      separate bug there), but the Z value gets clamped to 0.0 in the first
      draw and doesn't match the incoming Z in the second draw.
      34d8b987