- 12 Feb, 2008 14 commits
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Alexandre Julliard authored
This shouldn't be needed anymore now that exceptions are not handled on the signal stack, and signal mask handling is broken on Mac OS.
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Alexandre Julliard authored
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Frans Kool authored
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Frans Kool authored
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Frans Kool authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Marcus Meissner authored
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Andrew Talbot authored
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Andrew Talbot authored
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Gerald Pfeifer authored
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Dan Kegel authored
The canonical way to detect EOF on read is when you request more than zero bytes, but zero bytes come back. Switching to this method seems to handle a few problem cases better. Also handle ERROR_BROKEN_PIPE properly just in case.
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- 11 Feb, 2008 26 commits
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Reece H. Dunn authored
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Reece H. Dunn authored
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Aric Stewart authored
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Aric Stewart authored
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Vitaliy Margolen authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Roderick Colenbrander authored
wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation. This makes the code easier to read and the pieces borrowed from read_from_framebuffer are more correct than the code in LoadLocation.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Francois Gouget authored
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Francois Gouget authored
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