- 18 Apr, 2011 23 commits
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Frédéric Delanoy authored
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Hwang YunSong authored
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Hwang YunSong authored
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Hwang YunSong authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This will prevent textures from being released if one of its surfaces is still in use by the stateblock. We have similar constructions in d3d8 and d3d9, but those won't prevent the wined3d texture from being released.
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Henri Verbeet authored
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- 15 Apr, 2011 17 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Huw Davies authored
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Huw Davies authored
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Jörg Höhle authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
Also include idle time in kernel time.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
If you really have e.g. multiple draws to the same drawable, this is not enough, and you should use the StrictDrawOrdering registry setting. In the other cases it just slows things down unnecessarily.
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Henri Verbeet authored
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Henri Verbeet authored
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Eric Pouech authored
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