- 28 Oct, 2013 8 commits
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Vincent Povirk authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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- 25 Oct, 2013 21 commits
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Alexandre Julliard authored
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Stefan Dösinger authored
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Piotr Caban authored
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Francois Gouget authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
kernel32/tests: WaitCommEvent may sometimes return immediately on a busy system when write operation to a COM-port has already completed.
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Dmitry Timoshkov authored
It's not enough for some hardware configurations.
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Dmitry Timoshkov authored
kernel32/tests: Accept the case when WriteFile is able to complete the request immediately for an overlapped COM-port write. The behaviour depends on the driver and hardware used.
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Qian Hong authored
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Vincent Povirk authored
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Vincent Povirk authored
This needs to work differently from CorExitProcess because we need to wait for foreground threads and abort the rest.
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Vincent Povirk authored
Having two instances of Mono loaded at once is problematic, and now that we use the 2.0 runtime to support 1.x there's no need to support old versions.
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 24 Oct, 2013 11 commits
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Huw Davies authored
ole32: If an object exposes IExternalConnection then don't take down the stub manager if we have remaining weak refs in a call that would otherwise ignore them.
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
ole32/tests: Add some tests for CoReleaseMarshalData with a combination of normal and weak marshals.
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Huw Davies authored
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Huw Davies authored
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Stefan Dösinger authored
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Stefan Dösinger authored
To make DDLOCK_DISCARDCONTENTS actually do anything. The MAPPABLE flag is now redundant.
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Stefan Dösinger authored
They are not needed any more, resource_access_from_pool takes care of this.
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Stefan Dösinger authored
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Stefan Dösinger authored
It segfaults on Win7 + Nvidia Kepler and apparently returns different return values on Windows 8. Since this functionality isn't supported on any HW I doubt games will care.
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