- 14 Sep, 2023 40 commits
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Zebediah Figura authored
It's only used by the arbfp, nvts, and ffp pipes.
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Zebediah Figura authored
This has been unused since 1bd56b6c.
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Zebediah Figura authored
This has been unused since 1bd56b6c.
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Zebediah Figura authored
This is no longer used. It was previously used in two places to perform an open-coded wined3d_context_gl_draw_textured_quad(), but the latter checks wined3d_texture_gl.target instead, which is set to GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB under the exact same conditions, making this flag redundant even at the time. The two uses were removed in 012f9b03 [which changed the relevant code to use wined3d_context_gl_draw_textured_quad() instead], and cdacbd98 [which removed the relevant code entirely.]
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Zebediah Figura authored
wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources(). This was made unused by a42808b5.
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
vkd3d-shader only needs it for SV_VertexID and SV_InstanceID, which are specific to shader model 4 and higher.
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Zebediah Figura authored
This fixes a validation error: [ VUID-VkShaderModuleCreateInfo-pCode-01091 ] Object 0: handle = 0x7fbdb300, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xa7bb8db6 | vkCreateShaderModule(): The SPIR-V Capability (DrawParameters) was declared, but none of the requirements were met to use it. The Vulkan spec states: If pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-01091)
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Alistair Leslie-Hughes authored
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Hans Leidekker authored
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Hans Leidekker authored
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Stefan Dösinger authored
kwin resizes hidden windows most of the time. I see the existing flaky markers triggered on Windows 11 occasionally.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
If we let d3d9 decide we get a single-level texture on HW that does not support mipmapped cubes, e.g. r200 GPUs. By explicitly requesting the 3 levels we need we'll skip the test. The test demonstrates that only one subresource can be locked / have a DC, so it makes sense to show that this applies to the whole texture and not just one level.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Arkadiusz Hiler authored
Ever since dcaeb6b4 ("dsound: Allow multiple buffers to capture from the same device.") it's not used for anything.
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Brendan Shanks authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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