- 24 Mar, 2009 31 commits
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Henri Verbeet authored
We can use the information from format_desc instead.
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Henri Verbeet authored
As far as I can tell nothing depends on this being 1, and there's some code that checks for WINED3DFMT_UNKNOWN and uses 0 for the byte count in that case.
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Henri Verbeet authored
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Henri Verbeet authored
This mostly just reduces the nesting to something more sane.
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Henri Verbeet authored
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Henri Verbeet authored
Comparing gl_shaders against NULL after potentially dereferencing it a few lines earlier probably confuses Coverity. Checking num_gl_shaders instead should avoid this.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Alexandre Julliard authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Kai Blin authored
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Ricardo Filipe authored
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Dylan Smith authored
This was partially handled by ungetting the end group token (i.e. '}') so that it was read again at the proper place. Unfortunately there is a read hook that maintains a stackTop variable, which is decremented when receiving this end group token. Therefore stackTop would get decremented twice, and the rich text file would end prematurely. This is fixed by incrementing the stackTop variable to compensate for it being decremented twice.
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Dylan Smith authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 23 Mar, 2009 9 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Nguyen authored
The DirectX SDK reports that cooperative level flags DDSCL_SETDEVICEWINDOW and DDSCL_SETFOCUSWINDOW are only available on Windows 98 and higher.
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Andrew Nguyen authored
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