- 02 Jan, 2003 40 commits
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Christian Costa authored
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Lionel Ulmer authored
- fixed backface culling and material settings
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Christian Costa authored
Implements GetVertexBufferDesc. Remove some useless FIXME.
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Lionel Ulmer authored
- new rendering states supported
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Lionel Ulmer authored
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Lionel Ulmer authored
- handle palette change of loaded textures - some changes in the ExecuteBuffer
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Lionel Ulmer authored
- added support for the DEPTH_FILL BLT - set by defaut perspective correction to nicest. - decrease the limit where 'w' is ignored
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Lionel Ulmer authored
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Christian Costa authored
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Lionel Ulmer authored
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Lionel Ulmer authored
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Lionel Ulmer authored
- semi-stubbed ValidateTexture - fixed some errors in logging
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Lionel Ulmer authored
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Lionel Ulmer authored
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Lionel Ulmer authored
- disable fogging in the XYZRHW case - various other small fixes
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Lionel Ulmer authored
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Lionel Ulmer authored
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Lionel Ulmer authored
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Lionel Ulmer authored
device.
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Patrik Stridvall authored
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Jeff Smith authored
flags and shared object file naming.
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Patrik Stridvall authored
- Minor improvement and bug fixes.
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Alberto Massari authored
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Alberto Massari authored
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Dimitrie O. Paun authored
Quite a few micro cleanups, code should be simpler to follow.
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Dimitrie O. Paun authored
New -V option to display the version. Do not link -lc, screws up linking, just get the default.
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Eric Pouech authored
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Raphael Junqueira authored
- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
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Lionel Ulmer authored
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Lionel Ulmer authored
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Eric Pouech authored
unpreparation was successful.
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Eric Pouech authored
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Dominik Strasser authored
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Marcus Meissner authored
PICTYPE_NONE has width/height 0.
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Rein Klazes authored
previously opened AVI clip when there isn't one.
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Andreas Mohr authored
Added Win XP as a listed Windows version.
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Gerald Pfeifer authored
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Francois Gouget authored
additional explicitly interactive tests. Modify the winmm test to use WINETEST_INTERACTIVE.
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