- 08 Feb, 2024 1 commit
-
-
Alexandre Julliard authored
-
- 07 Feb, 2024 15 commits
-
-
Esme Povirk authored
I missed that a few of these had the defwinproc flag when initially adding them.
-
Arkadiusz Hiler authored
Current implementation handles correctly % only at the end of the string. Nothing else matches. The new implementation while naïve and recursive handles both _ and * correctly.
-
Arkadiusz Hiler authored
-
Helix Graziani authored
-
Louis Lenders authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56291
-
Eric Pouech authored
When playing a loop, and if no end of loop point has been defined (meaning = play whole segment), don't rely on segment's length for wave tracks as their length is always 1. Compute segment length in this case by grabbing each track's playback length in segment state's internal graph. This feature is only activated for messages generated by wave tracks, but could be extended if needed to other types of messages. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
-
Eric Pouech authored
Store track_flags inside segment state so that they can be reused in subsequent calls. The start/seek/loop flags are now properly set when calling IDirectMusicTrack_Play(). Signed-off-by: Eric Pouech <epouech@codeweavers.com>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
-
Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 06 Feb, 2024 24 commits
-
-
Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
-
Zhiyi Zhang authored
-
Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
-
Zhiyi Zhang authored
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
-
Zhiyi Zhang authored
It's possible that a state object pointer not in the topology node collection gets passed to session_get_node_object(). Instead of returning the last node when the object is not found, we should return a NULL so that the state of the last node is not changed by mistake. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
-
Giovanni Mascellani authored
-
Yuxuan Shui authored
-
Georg Lehmann authored
-
Georg Lehmann authored
-
Georg Lehmann authored
-
Paul Gofman authored
-
Tim Clem authored
Doing so triggers a permissions prompt for input monitoring. Patch originally by Rémi Bernon.
-
Paul Gofman authored
-
Paul Gofman authored
-
Louis Lenders authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56291
-
Zebediah Figura authored
Matches what's done in the GLSL shader backend.
-
Zebediah Figura authored
The original intent here seems to have been to avoid disabling GL_FRAGMENT_PROGRAM_ARB only to reënable it again. There is not actually any harm in this, however.
-
Zebediah Figura authored
-
Zebediah Figura authored
It is possible (if somewhat artificial) to use lighting without using ambient lighting. In this case ffp_light_ambient may not be an active uniform. We could be more sophisticated here, and add lighting to the mask if we use any lighting uniform, but this is simpler and probably good enough.
-
Zebediah Figura authored
Show that it affects both the vertex and fragment FFP pipelines.
-
Rémi Bernon authored
-
Rémi Bernon authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-