- 18 Oct, 2011 40 commits
-
-
Piotr Caban authored
-
Piotr Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Austin English authored
-
Dan Kegel authored
-
Aric Stewart authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Huw Davies authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Aric Stewart authored
-
Aric Stewart authored
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Andrew Talbot authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
The idea is to avoid bouncing surfaces between the CPU and GPU when doing both locks and blits on a surface. This is mostly an issue for ddraw applications.
-
Aric Stewart authored
-
Aric Stewart authored
-
Alexandre Julliard authored
-