- 02 Aug, 2011 29 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Hwang YunSong authored
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Aurimas Fišeras authored
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Henri Verbeet authored
Even though this is the "OpenGL" surface implementation, this can still happen in e.g. ddraw if no swapchain is created yet. That's something we should fix, but not today.
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Henri Verbeet authored
At the moment this is only marginally useful, since it just avoids silly things like color keyed depth fills that are probably invalid anyway. However, the idea is to gradually move normal color fill and blit handling out of IWineD3DSurfaceImpl_BltOverride() and surface_cpu_blt(), and eventually make those functions go away completely.
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: IWineD3DSurfaceImpl_BltOverride() is always passed valid source and destination rectangles. So no need to call surface_get_rect() anymore.
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Henri Verbeet authored
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Andrew Eikum authored
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Alexandre Julliard authored
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- 01 Aug, 2011 11 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Piotr Caban authored
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Piotr Caban authored
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Frédéric Delanoy authored
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André Hentschel authored
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André Hentschel authored
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Piotr Caban authored
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Francois Gouget authored
Also remove the description for USE_DISCONN as it is in fact a synonym for USE_SESSLOST.
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