- 26 Oct, 2015 1 commit
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Gerald Pfeifer authored
Signed-off-by: Gerald Pfeifer <gerald@pfeifer.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 20 Oct, 2015 1 commit
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Gerald Pfeifer authored
Signed-off-by: Gerald Pfeifer <gerald@pfeifer.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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- 27 Aug, 2015 1 commit
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Gerald Pfeifer authored
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- 11 Mar, 2015 1 commit
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Matteo Bruni authored
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- 27 Oct, 2011 1 commit
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Michael Stefaniuc authored
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- 20 Sep, 2010 2 commits
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Jacek Caban authored
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Jacek Caban authored
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- 23 Sep, 2008 1 commit
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Henri Verbeet authored
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- 03 Jan, 2008 1 commit
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Zach Goldberg authored
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- 21 May, 2007 1 commit
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Francois Gouget authored
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- 18 Jan, 2007 1 commit
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Francois Gouget authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 04 Jun, 2003 1 commit
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Jason Edmeades authored
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- 04 Jan, 2003 1 commit
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Alexandre Julliard authored
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- 02 Jan, 2003 1 commit
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Raphael Junqueira authored
- remove non-esthetic c++ comments into c comments block ;) - more more debug - indent, cleanups - trying to use DIFFUSE and SPECULAR for vertex shader - many fixes - integration with Jason's texture patch
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- 18 Dec, 2002 1 commit
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Raphael Junqueira authored
support.
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 27 Sep, 2002 1 commit
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Alexandre Julliard authored
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- 21 Sep, 2002 1 commit
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Jason Edmeades authored
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- 12 Sep, 2002 1 commit
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Jason Edmeades authored
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