- 09 Apr, 2007 29 commits
-
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
H. Verbeet authored
-
Marcus Meissner authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Dmitry Timoshkov authored
winebuild: Check if a given forward does exist in one of the imported dlls, fix a couple of problems detected.
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Vitaliy Margolen authored
-
Chris Robinson authored
-
Felix Nawothnig authored
-
Felix Nawothnig authored
-
Felix Nawothnig authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Chris Robinson authored
This is so the filters can pass on and use timing, discontinuity, and other information stored in the sample as needed.
-
Chris Robinson authored
-
Chris Robinson authored
-
- 07 Apr, 2007 11 commits
-
-
Eric Pouech authored
While I was at it, simplified the symbol lookup for the debug options.
-
Chris Robinson authored
-
Chris Robinson authored
-
Felix Nawothnig authored
-
Felix Nawothnig authored
-
Lei Zhang authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
This is to allow StretchRect to pass the texture filter to WineD3D. DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all other functions which do not need filtering.
-
Stefan Dösinger authored
-
Andrew Talbot authored
-