- 19 Aug, 2009 40 commits
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Alexandre Julliard authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Henri Verbeet authored
This format is broken on some cards. Hide it until we figure out a reliable way to deal with it.
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Henri Verbeet authored
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Henri Verbeet authored
The pshader_glsl_* names are a leftover from when we had separate code for vertex and fragment shaders.
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Henri Verbeet authored
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Henri Verbeet authored
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Jesse Litton authored
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Rico Schüller authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Dylan Smith authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Vincent Povirk authored
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