- 25 Aug, 2009 40 commits
-
-
Ge van Geldorp authored
-
Alexandre Julliard authored
Prefer the bin directory when getting the data dir location.
-
Austin English authored
-
Mike Kaplinskiy authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Alexandre Julliard authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Alexandre Julliard authored
-
Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-