- 10 Mar, 2009 16 commits
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Henri Verbeet authored
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Henri Verbeet authored
There should only ever be a single reference to these objects, since only their handle is exposed outside d3d8. Should there be more references than that, calling Release() in a while loop probably isn't the right approach.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
shader_glsl_gen_sample_code() already takes care of adding the destination.
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Francois Gouget authored
This gets sound working out of the box on Solaris.
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- 09 Mar, 2009 24 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Paul Vriens authored
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Jim Cameron authored
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Huw Davies authored
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Huw Davies authored
gdi32/tests: win9x doesn't return the correct number of colours used with dib sections created via DIB_PAL_COLORS.
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Huw Davies authored
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Paul Vriens authored
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Tony Wasserka authored
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Tony Wasserka authored
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Alexandre Julliard authored
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Mike Ruprecht authored
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Jeremy White authored
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Jeremy White authored
sane.ds: Add fixmes for the last 2 unsupported capabilities; this now makes the code have fixmes for all known issues.
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Jeremy White authored
sane.ds: Remove large chunks of stubbed optional functionality; if it's optional, we don't have to support it, and it is not a stub.
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Jeremy White authored
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Jeremy White authored
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Jeremy White authored
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