- 07 May, 2008 1 commit
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Francois Gouget authored
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- 24 Apr, 2008 2 commits
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Stefan Dösinger authored
glStencilFuncSeparateATI does not take a face argument, instead it sets the front and back facing functions at once. This means the renderstate_stencil_twosided helper function is somewhat pointless for this extension.
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Stefan Dösinger authored
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- 22 Apr, 2008 1 commit
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Austin English authored
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- 09 Apr, 2008 1 commit
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Stefan Dösinger authored
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- 02 Apr, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 31 Mar, 2008 1 commit
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Roderick Colenbrander authored
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- 28 Mar, 2008 1 commit
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Roderick Colenbrander authored
For each pixel format we store a flag in the table whether it supports post pixelshader blending. Before applying blending or during a context switch we verify that blending is turned off for the format. In case of R32F this gave a 5-6x performance boost (without filtering and software conversion).
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- 25 Mar, 2008 2 commits
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Stefan Dösinger authored
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
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Stefan Dösinger authored
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- 24 Mar, 2008 1 commit
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Philip Nilsson authored
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- 05 Mar, 2008 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 01 Mar, 2008 1 commit
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James Hawkins authored
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- 18 Feb, 2008 2 commits
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Roderick Colenbrander authored
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Stefan Dösinger authored
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- 24 Jan, 2008 1 commit
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Andrew Talbot authored
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- 23 Jan, 2008 1 commit
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Francois Gouget authored
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- 22 Jan, 2008 1 commit
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Alexander Dorofeyev authored
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- 18 Jan, 2008 1 commit
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Austin English authored
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- 14 Jan, 2008 1 commit
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Roderick Colenbrander authored
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- 27 Dec, 2007 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
glScalef(1.0, -1.0, 1.0) does the same as the glMultMatrix with the invymat matrix, and it is more optimal.
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Alexander Dorofeyev authored
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- 21 Dec, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 20 Dec, 2007 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Rico Schüller authored
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- 19 Dec, 2007 1 commit
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Stefan Dösinger authored
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- 07 Dec, 2007 2 commits
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Francois Gouget authored
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Stefan Dösinger authored
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- 04 Dec, 2007 3 commits
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Gerald Pfeifer authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 29 Nov, 2007 1 commit
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Stefan Dösinger authored
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- 28 Nov, 2007 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 27 Nov, 2007 1 commit
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Stefan Dösinger authored
This fixes a regression introduced with the MAD patch.
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