- 31 Aug, 2009 40 commits
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André Hentschel authored
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Michael Stefaniuc authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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André Hentschel authored
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André Hentschel authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
Also omit the nameless union macros from the error messages for clarity.
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Francois Gouget authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Andrew Nguyen authored
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Jacek Caban authored
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Austin English authored
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Austin English authored
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Stefan Dösinger authored
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures cannot be created, SYSTEMMEM ones cannot be used for texturing on Windows.
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Stefan Dösinger authored
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality. D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in this patch shows that the smallest mipmap level is used.
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Stefan Dösinger authored
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Stefan Dösinger authored
There is no reason to disable linear filtering, we just cannot use mipmapping.
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Stefan Dösinger authored
These made sense before we had the quirk table. Nowadys the quirk table contains quirk description strings that print out whether or not any apple specific quirks are applied. The traces in match_apple just spam the log because this code is run multiple times for many quirks.
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Francois Gouget authored
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Francois Gouget authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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