- 26 May, 2010 1 commit
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Henri Verbeet authored
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- 17 May, 2010 1 commit
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Henri Verbeet authored
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- 12 Apr, 2010 1 commit
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Henri Verbeet authored
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- 09 Apr, 2010 1 commit
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Alexandre Julliard authored
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- 06 Apr, 2010 2 commits
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Henri Verbeet authored
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
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Henri Verbeet authored
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- 25 Mar, 2010 1 commit
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Henri Verbeet authored
Disabled testing the focus and foreground windows after creating the device for the moment.
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- 19 Mar, 2010 1 commit
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Paul Vriens authored
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- 18 Mar, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 16 Mar, 2010 1 commit
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Alexandre Julliard authored
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- 22 Feb, 2010 2 commits
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Christian Costa authored
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Alexandre Julliard authored
This enables it to be auto-updated by make_makefiles.
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- 09 Feb, 2010 1 commit
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Stefan Dösinger authored
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- 02 Feb, 2010 1 commit
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Stefan Dösinger authored
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- 27 Jan, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 18 Jan, 2010 1 commit
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Henri Verbeet authored
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- 30 Dec, 2009 1 commit
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Henri Verbeet authored
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- 29 Dec, 2009 2 commits
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Henri Verbeet authored
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Stefan Dösinger authored
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- 23 Dec, 2009 1 commit
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Henri Verbeet authored
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- 21 Dec, 2009 1 commit
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Henri Verbeet authored
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- 15 Dec, 2009 1 commit
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Henri Verbeet authored
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- 09 Dec, 2009 2 commits
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Henri Verbeet authored
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Alexandre Julliard authored
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- 07 Dec, 2009 1 commit
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Henri Verbeet authored
If the surface is part of a texture it doesn't keep its own reference to the device, but instead relies on the reference the texture has. This fixes a regression introduced by 3cedef2f.
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- 04 Dec, 2009 1 commit
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Henri Verbeet authored
We already store "parentDevice", so we might as well use it.
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- 03 Dec, 2009 1 commit
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Henri Verbeet authored
IDirect3DStateBlock8Impl doesn't actually do anything useful.
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- 01 Dec, 2009 1 commit
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Henri Verbeet authored
It appears this is fixed on Vista/Win7 to be consistent with DeleteVertexShader(). Match the more consistent behaviour of Vista/Win7 and mark the previous behaviour as broken.
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- 18 Nov, 2009 1 commit
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Henri Verbeet authored
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- 17 Nov, 2009 3 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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- 12 Nov, 2009 1 commit
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Henri Verbeet authored
Not all cards support dynamic usage textures, and we don't actually need it.
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- 10 Nov, 2009 1 commit
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Henri Verbeet authored
d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
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- 09 Nov, 2009 3 commits
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Marcus Meissner authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 03 Nov, 2009 1 commit
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Stefan Dösinger authored
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