- 31 Jul, 2015 10 commits
-
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Andrew Eikum authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Józef Kucia authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
Alistair Leslie-Hughes authored
-
- 30 Jul, 2015 16 commits
-
-
Stefan Dösinger authored
-
Stefan Dösinger authored
FEAR draws the same geometry twice, the second time using zfunc=equal. In both cases it sets a huge depth bias of -0.5, presumably to get better precision for the fragile Z comparison. The GL polygon offset we set ends up being so large that it pulls the geometry into the negative Z range. It isn't clipped (or no longer, older NV drivers probably had a separate bug there), but the Z value gets clamped to 0.0 in the first draw and doesn't match the incoming Z in the second draw.
-
Andrew Eikum authored
-
Piotr Caban authored
-
Jacek Caban authored
-
Aaryaman Vasishta authored
-
Sebastian Lackner authored
-
Piotr Caban authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Since creating bitmaps with D2D1_ALPHA_MODE_UNKNOWN or D2D1_ALPHA_MODE_STRAIGHT is not possible, and D2D1_ALPHA_MODE_IGNORE behaves as if alpha == 1.0f.
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
- 29 Jul, 2015 14 commits
-
-
Sebastian Lackner authored
-
Hao Peng authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Dmitry Timoshkov authored
-
Martin Storsjo authored
-
Daniel Lehman authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Bruno Jesus authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-