- 17 Jul, 2012 25 commits
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for calls that apply to the entire texture, like glTexParameter(). surface->texture_target refers to individual faces like GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't always have an associated texture.
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Jacek Caban authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Lucas Zawacki authored
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Lucas Zawacki authored
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Wei-Lun Chao authored
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Wei-Lun Chao authored
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Wei-Lun Chao authored
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Daniel Lehman authored
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Alexandre Goujon authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Alexandre Julliard authored
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- 16 Jul, 2012 15 commits
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Lucas Zawacki authored
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Hans Leidekker authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Bruno Jesus authored
Based on original patch from Christian Lupien.
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Erich Hoover authored
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Erich Hoover authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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Aric Stewart authored
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