- 19 Oct, 2009 1 commit
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Henri Verbeet authored
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- 24 Sep, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Aug, 2009 1 commit
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Henri Verbeet authored
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d.
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- 23 Mar, 2009 1 commit
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Henri Verbeet authored
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- 16 Dec, 2008 1 commit
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Henri Verbeet authored
Also corrects some related comments.
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- 13 Oct, 2006 1 commit
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Francois Gouget authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 05 Oct, 2006 1 commit
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Francois Gouget authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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