- 09 Apr, 2007 12 commits
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Andrew Talbot authored
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Andrew Talbot authored
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Vitaliy Margolen authored
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Chris Robinson authored
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Felix Nawothnig authored
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Felix Nawothnig authored
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Felix Nawothnig authored
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Andrew Talbot authored
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Andrew Talbot authored
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Chris Robinson authored
This is so the filters can pass on and use timing, discontinuity, and other information stored in the sample as needed.
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Chris Robinson authored
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Chris Robinson authored
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- 07 Apr, 2007 13 commits
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Eric Pouech authored
While I was at it, simplified the symbol lookup for the debug options.
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Chris Robinson authored
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Chris Robinson authored
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Felix Nawothnig authored
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Felix Nawothnig authored
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Lei Zhang authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is to allow StretchRect to pass the texture filter to WineD3D. DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all other functions which do not need filtering.
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Stefan Dösinger authored
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Andrew Talbot authored
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Chris Robinson authored
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Chris Robinson authored
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- 06 Apr, 2007 15 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
Always try a write() before queuing an async I/O. Handle timeout waits for synchronous I/O entirely on the client side. Queue the final APC as a proper user APC.
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Alexandre Julliard authored
Always try a read() before queuing an async I/O. Handle timeout waits for synchronous I/O entirely on the client side. Queue the final APC as a proper user APC.
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Dmitry Timoshkov authored
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Fabian Bieler authored
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Jason Edmeades authored
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Jason Edmeades authored
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Jason Edmeades authored
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Jason Edmeades authored
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