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    • Henri Verbeet's avatar
      wined3d: Introduce a separate structure for stateblock states. · 1ef4f075
      Henri Verbeet authored
      We'd like to not pass an entire stateblock to things like state handlers and
      the shader backend, because those then use the stateblock to get to the
      device and through there to all the rest of wined3d. This would also be
      required for serialization of wined3d draw and state change commands into a
      single GL context. Resource updates would be explicitly excluded from
      serialization.
      1ef4f075
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